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Indie Game Development Survival Guide (Charles River Media Game Development), by David Michael

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The games industry has exploded into a multibillion industry with blockbuster games that sell millions of copies. This phenomenal success has established a huge market and created the opportunity for independent developers to create and sell their own games. Do you have an innovative game idea you'd like to develop for this market, but aren't sure how to get started? If so, The Indie Game Development Survival Guide will show you how. Beginning with insightful guidelines for developing a truly unique idea, you'll learn everything you need to consider when publishing a small-to-no-budget game. Details on how to design, plan, schedule, develop, and test your game are explored in depth. Choosing the best technology for the job is also covered, along with team management tips for setting up and managing a team, even if it's just you and one other person. Once you've worked through these important stages, you'll discover new and innovative ways to use the Internet to market, test, and deliver your game, including details on successful selling methods Whether you are a programmer, artist, sound engineer, or game enthusiast, this is the one resource you'll need to get started as an independent developer.
- Sales Rank: #953270 in Books
- Brand: Brand: Charles River Media
- Published on: 2003-08-18
- Original language: English
- Number of items: 1
- Dimensions: .97" h x 7.40" w x 9.24" l,
- Binding: Paperback
- 384 pages
- Used Book in Good Condition
About the Author
David "RM" Michael has been a professional programmer for over 10 years, in a variety of industries, including video games. He is the owner of DavidRM Software (http://www.davidrm.com) and co-owner of Samu Games(http://www.samugames.com), both independent software companies.
David is the author of The Indie Game Development Survival Guide (Charles River Media; ISBN:1584502142) and was a contributor to Game Design Perspectives (Charles River Media; ISBN:1584500905) on the topic of online community. He has written articles about game development, and covered the Game Developer Conference and the Indie Games Conference for GameDev.Net (http://www.gamedev.net). He has also written role-playing game articles (http://www.davidrm.com/rpg/) and designed his own (unpublished) dice-and-paper RPG rules system. Finally, David has been the editor and primary contributor for the monthly newsletters of both The Journal (http://www.davidrm.com/thejournal/newsletter/) and Artifact (http://www.samugames.com/artifact/news.shtml).
Most helpful customer reviews
0 of 0 people found the following review helpful.
Indie survival guide review.
By Stanley Janoski III
The product took some time to arrive, but it meet expectations and was in good quality. Thanks for the product. I am very satisfied.
1 of 1 people found the following review helpful.
Very basic book about game development
By Anders
I bought this book based on the reviews here, but to be honest I did not find much useful information. It mostly states the obvious and explains what to me needs no explanation. If you have never created at project of your own and don't know what an indie game is or why you should create one, this book might be for you.
Personally I prefer books with less background story and concise advice and step by step guides on how to achieve your goals. Much more focus on marketing, game concepts and developing a community around your game, would have made this a much better read. A book on creating creative projects should be inspiring - unfortunately this book failed to inspire me.
1 of 2 people found the following review helpful.
Excellent book, well worth it
By Paul West
This book is awesome. No sooner had I added it to my wish list after a recommendation from fellow indie developers, my wife bought it for me in secret and surprised me on my birthday. It is an excellent gift!
This is a very very practical book. It doesn't go into technical details about how to make a game or write programs or whatever, but what it does do (in a fashion which is still relevant despite it being a few years old now) is spell out step by step by step exactly what you need to do to go from an idea to a plan to development to testing to finishing to marketing to selling and beyond. It puts in place very sensible structures and plans and rules for what to do to stick with the plan and when not to etc. It outlines in detail a wide variety of aspects of indie game development and where it all fits in the process of developing a game, finishing it and making money from it. Unlike many books that you might get bored with as the book goes on, leaving you wanting to skip lots of pages, I was amazed that even after getting 2/3rds of the way through it there were STILL really useful and relevant chapters with great advice and information to learn from. From beginning to end, the entire book is like a godsend for any indie developer with serious dreams of being successful as a game developer.
Until I read this book, I was adrift in a land of unlimited ideas and little organization. There is one place in this book where the author mentions briefly how many indie's constantly try to reinvent the wheel and start from scratch and do everything themselves just to `do it the way I want it done`. That had been my story for years. Unfortunately as the book said, it leads to despair, exasperation, incredible frustration and absolutely no success. When I read that I actually cried because it was like a revelation - sad that I got so caught up in unlimited ideas running wild and never sticking to anything long enough to see it to completion, yet at the same time relieved and hopeful that there is in fact a much, much better way to proceed that can actually work. I would find it hard to believe that anyone using this book as intended would fail to design, build, finish and sell a game successfully. It's so filled with practical advice, and best of all it lays it all out in such sensible language, very organized and well structured. This kind of organization and structuring and planning is *essential* to being successful as game maker and I'm very grateful to now know that this is the approach I must take.
I am much more optimistic about my future prospects as a game developer having read this book than I felt before. It's like I'd been lost and alone for a long time, thinking there was no hope and that there was no way to be successful, only to have someone reach in with an entire book that is not only on the very subject of something I love but at the same time reassures me to know a) I am not alone, b) there are a whole host of techniques that can help me be successful, c) someone has written them all down in a really easy to understand manner, and d) there is hope at last to actually be a successful game designer. It's like being given a key to a new home that unlocks an entirely new future.
I am really glad this book is available and I HIGHLY HIGHLY recommend it to all independent game developers. I've already made good progress on a design document and development plan and am making much more progress from sticking to it than I ever did before. What indie developers need and maybe they don't know it is advice on how to manage a project from start to finish and beyond, and this book provides exactly that guidance.
This book is like an older brother reaching in with a wealth of knowledge and experience, taking you by the hand and helping you to understand how to do what the grown up's do. It's highly educational, extremely useful and very encouraging to read. Part of me is like `oh my God, someone out there actually knows about this stuff and has written a book about it`, which sheds such incredible light on a subject that I thought for a long time was such a personal and unpopular struggle. Thank you, author.
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